Adriana ramos
Notredame de paris
Character Designer
Docu-fiction movie about the history and construction of the reknown Cathedral of Notre-Dame of Paris. I worked as a character designer and texture 3D artist at Solidanim, in Angoulême, France.
I designed most of the characters faces and clothes based on historic references and photographs using Photoshop. Textures made in Substance Painter.
Bufalo vr
Project Manager
Modelling, Texturing & 3D Animation
VR app for Android. Made for Herdez Company as a marketing strategy in selling point
I came as a project manager in the middle of the project keeping it in schedule for delivery. Also I participated in art direction for the plate presentation and storyboarding, UI design, modeling, texturing and animation of some of the assets required for the VR app and through a second part using Unity to animate the assets.
PInturas prisa
Storyboard & Motion Graphics Animation
Publicity for the mexican enterprise PRISA, who sells paint for houses. I worked as a freelancer for the publicity agency, Alquimia Interactive.
They gave me the script and I came up with an idea and a storyboard that would fit their needs with the audio they gave me. I created the visual concept, except for the can, the titles and the house that was given with the discount poster the design team made. After that I animated everything.
Videomapping
Modelling, Texturing & 3D Animation
Videomapping for events in different states of Mexico.
I modelate, texturize and animated the snake in Cinema4D. I also participated in creating some of the enviroments and motion graphics animations included in the videomappings shown in the photos below.
Don Luis
Cut-Out + Flash Animation
(Created in one week)
Video for Association CAST, First Prize of the Vertical Workshop in the school ITESM, Guadalajara, Mexico.
Watercolor scanned pieces added in Adobe Flash for animation.